Musings of a Tabletop Madman

Gambling Game Initiative System

At the start of the game/battle, shuffle a 54 card deck and place it on the table. The deck shall be a standard deck of playing cards, with two jokers, one red and one black, shuffled in.
Each round, each competitor guesses a specific card still remaining in the deck. The top card is then flipped over, into a pile next to the deck. For each matching attribute, the competitor will get a number of points:
â—¦ Matching color:2
â—¦ Matching suit:3
â—¦ Matching odds or evens:3
â—¦ Correctly guessing that the card is a face card:3
â—¦ Matching the number: 7
In the case that the competitor correctly guesses the card, they will receive 21 points, instead of expected number of 15.
Correctly guessing the joker is worth 35 points, with a bonus 10 if the specifically revealed joker is guessed.

Pulling Initiative From The Game

Competitors are the characters and threats facing the characters. The highest point total takes a turn, and play continues in decreasing point total directions, with ties decided by a 50/50 random selection. On their turn, a character has the ability to spend points from their total (which is added to each round) to perform any number of actions, assuming they have sufficient points to do so:
1-things typically seen as free actions e.g. talking, dropping prone, etc.
2-performing things typically thought of as movement e.g. moving close enough to punch someone, interacting with an object attacking at a mechanical disadvantage.
5-performing physical actions, such as hitting something, solving a word puzzle, drinking a bottle of liquid, hiding, dodging.
9-performing complex and difficult actions e.g. casting a spell, hacking a computer, reloading a gun.
A competitor may spend as many points as they like, and each competitor gets a guaranteed 7 points each round, with excess points carrying over to the next round.

#MOSAIC strict #TTRPG #card game #gambling game #mechanic