Level Up Move, Mosaic Strict
Whenever You:
Do some good role playing
Take action in a moment of uncertainty
Make a choice that makes things more interesting in the fiction
Turn to safety mechanics out of character in a stressful situation
Fail a roll
Something else that your play group values, that you want to encourage at the table
Gain one experience token.
Whenever you:
Overcome a worthy opponent
Forgo a payment for your services to benefit those in need
Earn a notable asset via helping a community
Do something else that your table wants to heavily incentivize
Gain two experience tokens.
Whenever you:
Complete a major task that you set out to do such as a heroic quest, or surviving a siege of a city, or overthrowing a corrupt system.
Gain 3 experience tokens.
When the party has a moment of respite, spend all your experience tokens and roll that many d6s.
For each 1, a the world grows darker and your enemies make their moves, driving conflict and excitement forth into the fiction.
For each 2-3, gain a minor useful trinket, something like a firecracker or some cigarettes to share with new friends or maybe a lighter or something.
If you roll at least one 4, gain a new tool of some kind, like a gun or a wrench or a burner phone or a magic sword or something.
If you roll at least 3 5s, strengthen a social bond or forge a new connection in the world.
For every 2 6es rolled, the world lightens and your allies make their moves, driving forth the plot and providing new opportunities.
If you roll at least 6 6es, straight up get a new ability of some kind: you’ve earned it.